Campaign mission

Mission 13: Escape

Escape is mission 13 of 16. The notes below are from guide write-ups cross-checked on 23 October 2026, not from a frame-by-frame capture.

From my notes. I lined this mission up against Game8's 16-mission order and the story beats that also appear in the ending and cast notes. For Escape I kept only the sentence I could point at a source. I left keypad codes, safe combinations and enemy health out.

Captain Price and Ghost in profile against pale fog
Three operators advancing through a rain-soaked city street at night

What the sources agree on

A control-room escape with dog tags and a safe. Guide sites mention a new safe code. Codes change between patches, so this page does not print one.

The reward listed for clearing Escape is Double Weapon XP. Rewards are operator unlocks, cards or XP tokens depending on the mission. They are not a difficulty setting.

What I am not publishing

Collectible counts, checkpoint maps and trophy text were not re-read from the console lists. A guide that invents a route is worse than a short one. When a patch moves a safe, a printed code becomes a lie.

The full order sits on the mission index. Length ranges are on how long the campaign is. Spoilers for the last two missions are also on the ending page.

Questions

What number is Escape?

It is mission 13 of 16 in the Game8 order updated 20 October 2026. Activision has not posted its own public list.

What do you get for finishing Escape?

The listed reward is Double Weapon XP.

Are the collectible locations here?

No. They were not re-verified, so they are omitted.

Keep reading

Sources checked 2026-10-23

Updated .

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